System(s): PC
Genre: Action/Platformer
Developer: JoyMasher
Publisher: JoyMasher
Release Date:
5 February, 2014
In case you have been living under a rock for the past few years, I just wanted to let you know that retro is in. In a big way. Something about the 1980's just refuses to die. I wouldn't know where to even start with how much of the 80's is still being regurgitated for consumption by a willing audience. Fashion, music, nightclubs - Doc Brown did get one thing right about the future in Back to the Future Part 2 - there are plenty of 80's nostalgia places, but not done right. It seems that for all the appropriation of 80's culture, and the short amount of time since the 80's was actually the present, authenticity is still lacking. Steam, for example, is full of pixelated games that are all style, no substance, merely copying the primitive visuals of classic games. It seems easier just to go back and plug in a classic 8-bit system instead - assuming you have a scart cable around somewhere.
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Oniken bares more than a passing resemblance to games such as Ninja Gaiden, Kickmaster and Shadow of the Ninja. That's no coincidence, and its inspirations are clear. A martial arts using, sword wielding badass mercenary with a murdered father and a mission to save the world from darkness. It's pretty much standard 80's action fare. Fans of 80's action and martial arts films, as well as 90's anime will find a lot to like here. The atmosphere is dark and dystopian, the hero single-minded in his determination and the gore is plentiful. One scene sees our hero punch a villain's face so hard his head explodes. The bosses are a wonderful array of biomechanical weirdness, and some fights genuinely feel like an epic one-on-one duel rather than some bloke with a sword versus an unstoppable killing machine. Actually, the storyline does its best to make it seem the other way around. It makes the protagonist feel like another John Rambo or Snake Plisskin (although I heard he was dead), triumphing against seemingly impossible odds and yet barely breaking a sweat.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjytcwuW7gz_3EDXm-ri2CXnoht81gy_Ehyphenhyphen5q0byh2afhKmrtvv_7JhQlfy4wkzOgAMmC66tC2Pzyq6eHdFMrbm9s1IK-9C8fuva5XYXb5m30FIjP6pbDJDnIBDeQoZELK8knx_ll_AXFo/s320/950af4e6-c967-4982-b0d5-afe7687d5e5b.png)
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finishing each level without dying once), high scores, a hardcore mode with only one life and there are also secrets to be found in each level and a hidden stage to unlock. To be honest, though, unless you plan on tackling hardcore mode the game will probably last you only 2-3 hours if you are an 8-bit veteran. In that regard, perhaps it's a little too faithful to the classics. That being said, someone less familiar with this style of gameplay might spend double that time trying to get through it so it really depends on your skill level.
The action, while tough, can also be exhilarating; Oniken definitely deserves praise for its level design. Beating a level gives a tremendous feeling of accomplishment. One level involves jumping obstacles on a bike and picking up grenades to throw at a polar bear chasing you through frozen wastes, only for it to turn into a cyborg after taking enough damage. Another sees you dodging a death star-style super weapon in between taking out enemies. Oniken is full of these kind of neat ideas that complement the gameplay as well as giving it a wow factor.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKAe83TqOzcP8ZshFUL3HsPBy1Ldt5JZqrdvMJDZecitygL0CunKETLdfuhFxPHqLVQGMafN9RTvKGIwxDfePzo3f2bq2aTNKgTefjy1nqY6UOvy-NgXYzavXXJ4VZOJfbBMHC5uLfTFM/s320/mission_1_big.png)
Oniken is probably the closest that anyone besides Capcom has gotten to recreating an 8-bit game faithfully on modern hardware. It has the benefit of better hardware than the games it takes inspiration from, resulting in few glitches compared to the sprite limits and frame rate drops on the NES and Master System. However, even disregarding that fact, the level design makes it comparable to some of the very best available on those systems. While the difficulty will put some people off, it isn't up with the toughest games, and I can definitely recommend it to anyone interested in retro platforming gameplay.
Summary
+ Fantastic level design
+ Faithful homage to 8-bit classics
+ Controls fluidly
+ Presentation is excellent, especially the cut scenes
+ Good value for money
- Not as difficult as some might suggest
- Short, lasts only around 3 hours
- Some indoor environments look a bit too similar and bland
Overall Score
8/10
8/10
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