![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcvUhqc2GjqaPlh2N8FoNcnavh3ntbjoNWuKj0UJflM-03MohOnFwXUqqwPv3KWj1OFslk0lXmPC0ddAmRnlF87wdzsTjERi3K0JiUc20f2lSc5hVi75N05bF1I1GUMudICOpTqIuoW-k/s320/painter%2527s+guild.jpg)
Genre: Simulation
Developer: Lucas Molina
Publisher: Lucas Molina
Release Date:
1 September, 2015
Steam Greenlight is now a massive source of new indie titles. There are literally thousands being approved and made for Valve's digital distribution platform. Most have, unfortunately, been little more than clones of other popular games such as Minecraft, Day-Z, pixelated retro 2D platformers or RPG's in the style of Ys or Final Fantasy. Once in a blue moon, however, a unique, quirky game like Painters Guild comes along.
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The gameplay is very simple, but addictive. You start with your painter, whom you can customise to your satisfaction - male or female, bearded or un-bearded, with hat or without. If you want, you can even make that character gay. Obviously that is something that will potentially come into play later given the time period it's set in. You then pick one of three Italian cities that will give you different bonuses. Clients then shuffle over to your guild at a steady rate, as you assign your avatar to paint, after which a meter comes up showing his progress. Most of your time will be spent watching those little meters fill up for nearly every task, and managing your tasks effectively. Once the painting is finished, an arrow appears, you click and you get money. You also have to keep an eye on your paint levels, and will need to periodically mix paint to ensure your supplies don't get too low. That's not all - your painters will get tired, and you will need a bed to rest them in from time to time.
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Your guild building can also be customised with furnishings that will have various effects, like a larger bed to fit more painters, a desk to increase skill faster, models, and also décor and even a prettier building that will boost prestige and give you richer clients that pay better. Every once in a while you will get a request to paint a mural for a church building, known as a 'great work.' These are often slightly more lucrative, but result in your painter being absent for a few days. You can assign multiple painters to some of the bigger great works, although some sections of the building will require a particular style of mural.
Although before playing Painters Guild I felt like the pixelated art style had been done to death on Steam, I must admit it grew on me in this game thanks to some elements of the presentation. The setting largely helped me get over my initial scepticism, and a great deal of love and care obviously went into making the historical setting believable. The music is charming and very strongly sticks to the renaissance style. It's just a shame that there aren't more locations to see. The only real way to see any different scenery is to start a new game in a new city.
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Overall though, Painters Guild has plenty to keep you busy. Its a very addictive style of gameplay, and will probably keep you entertained for some time while you juggle various tasks. Unfortunately, it isn't particularly deep beyond continuing the cycle of making money, expanding the guild's size and prestige and hiring new painters. In that sense the game isn't really that unique in its approach, as the game ultimately doesn't lead anywhere, something many games with this style of gameplay also have a problem with.
Summary
+ Unique setting that is faithful to the time period
+ Plenty of customisation
+ Great music, art style and presentation
+ Rare good use of pixelated graphics on Steam
- Gameplay, while addictive, does get repetitive quickly
- Very little variety of locations
- Great works could have been reflected better with more prestige and money
Overall Score
6/10
6/10