System(s): PC, Xbox 360, PS3
Genre: Action RPG
Developer: Capcom
Publisher: Capcom
Release Date: May 2012
Note: This review is for the Xbox 360 version only.
If there is one thing that is a staple of all stereotypical RPG's, it's that you are more than likely going to encounter a dragon. Such an awe-inspiring and iconic symbol of fantasy and perilous adventure is bound to eventually get overused. Thankfully, Dragon's Dogma is on hand to show that dragons haven't been reduced to a tired cliché yet. Dragon's Dogma is an RPG set in a fantasy world but with a twist: you can fully customise both your own avatar and a companion (known as your pawn) to take with you. In addition, you can bring two other party members, taken from the ranks of pawns other players have created, which makes for some weird adventuring parties. But more on that later.
![](https://i1.ytimg.com/vi/1WeYkWUpccs/maxresdefault.jpg)
Apart from the AI being dumber than a bag of hammers, having weird names (that's user created content for you) and the fact they never shut up, pawns will at least give you hints on quests if they are at a higher level and generally don't need too much babysitting. There is a way to reduce the amount of chatter although Capcom made some of these kind of options accessible only via objects in the game rather than through a simple options menu. It would also be nice to have a lot more control over what your pawns actually do as well. While you have some limited directions, they aren't all that useful. You sometimes find yourself being healed while at full health while another party member is dying, for example. But they can generally hold their own in a fight.
![](https://bulk.destructoid.com/ul/214881-an-in-depth-look-at-dragon-s-dogma/3-620x.jpg)
If not being able to control your pawns is frustrating, at least customising your character and main pawn is a blast. There is tons of loot in this game, and even better, you can craft materials and improve your equipment with items you find. There is a huge variety of trinkets, herbs and monster parts to be found and it's almost as satisfying as in Dark Souls or a traditional rogue-like when you come across a new piece of loot. But nothing beats actually trying out that massive new war hammer on enemies.
This is because the main thing that Dragon's Dogma does exceptionally well is combat. You get a choice of three standard classes common to most RPG's, with plenty of skills to unlock. When you level up, you get points for hiring pawns and spending on upgrading skills. Most of these are great fun to use, although the classes are a little unbalanced. Playing as a mage is not nearly as enjoyable as playing as a fighter or archer, and for people who enjoy unleashing powerful magic, this is a bit disappointing. As a fighter or archer, however, you can string combos together nicely and more importantly climb on enemies backs very effectively, particularly if you chose the nimble, ranged classes. This mechanic is basically what makes the game so much fun when fighting. Jumping on a griffon's back while it flies in the air and hacking at it's neck until it falls to the ground, all the while watching it get peppered with flame arrows is one of the biggest thrills the game can offer.
![Image 1](https://i.neoseeker.com/n/2/hydra01_11_bmp_jpgcopy_thumb.jpg)
In the first half of the game, most of the enemies are chimaeras or goblins with the occasional Cyclops protected by bandits. There is no randomisation to the encounters, which due to the concentration of these enemies makes the middle part of the game a weary slog. Fighting goblins for the umpteenth time becomes repetitive and eventually it becomes tempting to ignore them unless you want crafting items. Even worse, side quests are mostly bland and forgettable, relying on the old fetch quest or escort mission tropes. The main plotline doesn't get going for some time and you can easily fail side quests without having a guide handy to make it clear when they expire.
![](https://noobfeed.com/app/webroot/ckfinder/userfiles/images/newUploads_2011_1031_08cf1a18f70c63f73d83de84cfeea7a2_DD_Golembattle_PS3_04.jpg)
Speaking of destroying immersion....do I need to mention the 'Brine?' Monsters that live in the water and kill you really quickly if you stand in deep water too long? Really? In theory they could have hidden some neat secrets out on little islands somewhere but the water death mechanic makes exploration of the craggy cliff faces more unwelcome than it needs to be. Perhaps swimming with a full plate of armour is also unrealistic, but then why not make the character just drown?
![](https://fast1.onesite.com/capcom-unity.com/user/gregaman/blog_photos/d0eba926b9f331f1a7e9d10d63edbf2a.jpg?v=201600)
Summary
+ Engaging combat
+ Creative bosses and well designed monsters
+ Extensive character customisation
+ Refreshing ideas in an increasingly well-trodden genre
- Side quests break up the main story too often
- Graphical glitches
- Unbalanced classes
- No multiplayer
Overall Score
5/10