System(s): Gamecube
Genre: Turn-Based RPG
Developer: tri-Crescendo/Monolith Soft
Publisher: Namco
Release Dates:
Japan - December 2003
North America - November 2004
Europe - April 2005
Australia - May 2005
Baten Kaitos was a title released in 2004, published by Namco and co-developed by Monolith Soft, the company behind the critically acclaimed Xenosaga, Xenogears and Chrono Cross series of JRPG’s; and tri-Crescendo, the company that developed the visually stunning Eternal Sonata. As one of the few RPG’s (and one of the last) on the Gamecube, it was met with much anticipation by fans.
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As far as the characters go, besides the vengeful protagonist Kalas, mercilessly teased from childhood because he has only one wing, most appear very one dimensional at the beginning. It takes them some time to really grow, although they largely fit standard JRPG archetypes i.e. rebellious villager, mercenary with a dark past, unwilling soldier and hot-headed young guy. The one character that truly stands out is the enigmatic Mizuti, a diminutive wizard who wears something resembling an Aztec mask and refers to herself in third person (as the “Great” Mizuti much to the bemusement of the other characters, especially Kalas). Mizuti serves as the comic foil. This is in spite of her being a kind of Deus Ex Machina, saving the party and advancing the plot on many occasions. In addition, Mizuti’s dialogue is delivered excellently. The rest of the characters do grow and develop somewhat later into the game, so it is forgivable that they start off a bit flat and uninspiring.
To make things more complicated, you play the role of a “guardian spirit” that bonded to Kalas, and is thus always with him. This involves you more directly in the story but without breaking the fourth wall, as characters will not only directly address you by name, but occasionally ask you for a response. Sometimes this works, and other times it feels a bit jarring. The setting of floating islands paves the way for some great design by the developers and some interesting locations. An entire land made from islands floating among the clouds with winged inhabitants sounds pretty intriguing in itself but that’s nothing compared to a fairytale inspired village made of confectionary. There is even a dungeon that serves as an homage to classic pixelated masterpieces such as Namco’s own Pacman. There were obviously some very creative minds at work on this game and it shows.
Since card games are based on a great deal of luck however, the lack of control over your allies during battles can be made more frustrating, particularly during some very tense boss fights. Paying attention to the cards you have been dealt at least mitigates the time you spend watching long, drawn-out cut scenes during battle, as your character moves to attack while you are still selecting more cards to use. This means battles are not quite the slow, grinding chore they can be in other turn-based games. You also need to think quickly, as you have limited time to pick cards before your enemies physically attack you. However, you can customise your deck in the inventory screens like you would equipment in any other turn-based JRPG, so as long as you are well prepared, most enemies other than bosses shouldn’t pose a huge problem.
On the plus side, the special attacks are fun to watch and the dark elemental specials look particularly stunning when unleashed. Cards do play a reasonably important part in the plot (which the game refers to as ‘Magnus’). Five special cards called “End Magnus” when brought together, are what releases the dark god that forms the main antagonist later in the game. But even more importantly, what is truly innovative about cards is that they are used in-game to store items.
The sound is perhaps the weakest component of Baten Kaitos. All main characters relevant to the story are fully voiced, as well as numerous minor characters. In short, if they are given a name by the developers, they speak, which is fairly impressive considering the number of characters. It’s worth noting that the voice acting was purposely made to sound slightly distant because of the player‘s role as an incorporeal being, which many reviewers and players alike failed to pick up on at the time of release. However, the game does not explain this, but rather leaves the player to figure this out themselves, so the negative press given to the sound is not surprising. It was an interesting idea but perhaps a bit too clever, and affects the voice acting in a way that is difficult to ignore. Not to say the voice acting is terrific, but for a game originally released in 2004, it isn’t as painful as it could have been, so long as you can handle the aforementioned surrealism of hearing all the characters sound like they have a bucket on their heads.
Presentation wise, there are some great C.G.I cut scenes in the game at key moments, and the character status screen has some nicely drawn character art. Aside from that, presentation is largely standard for a JRPG. What makes Baten Kaitos impressive, graphically speaking, is the beautiful pre-rendered backgrounds. This game looks gorgeous, and really shows off what the Gamecube is capable of. This skilful use of pre-rendering is similar to what Capcom accomplished with their remake of Resident Evil, only with much more vibrant colour and detail (and less flesh eating zombies, obviously). It’s not so much the technical side of the graphics that really stand out but the art style. The setting really comes to life thanks to the gorgeous artwork. This game is like a fairytale picture book come to life, despite being a little rough around the edges. Character models are well drawn, and having character art pop up on screen in dialogue boxes to accompany the spoken dialogue is a nice touch, particularly as each piece of artwork changes based on the emotions of the character. The character animations when running are pretty comical and exaggerated, almost cartoon-like, but you can forgive this because most players will be too busy picking their jaw up from the floor after viewing the stunning scenery.
Summary
+ Beautiful graphics, especially the pre-rendered backgrounds
+ Unique card battle system brings plenty of strategic thought
+ Radically new gameplay ideas that implement a fresh, strategic element
+ Great soundtrack
+ Creative & unique level design
- Apart from the odd plot twist, story is pretty standard fare and characters are slow to develop
- Voice acting sounds odd
- Boss fights can be frustratingly difficult
Overall Score
8/10